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XR Portfolio

Here is a collection fo the XR work I’ve done (mostly from Nike). You can find my work history here, as well as my resume here.

Apple Vision Pro shoe wall display - Nike

This was part of Nike’s early exploration of Apple Vision Pro as a spatial product-presentation platform. Collaborated with two engineers and a UX/UI designer on an early Apple Vision Pro prototype for immersive footwear exploration. The team created a virtual shoe wall that allowed stakeholders to browse product in a spatial environment. I owned the UX/UI concepts, 3D footwear and environment assets, texture work, and Unity implementation. The close-up hero footwear model was supplied by Nike’s Digital Product Creation team.

Lebron James athlete pitch - Nike

Collaborated with three other artists on a Nike apparel-line pitch for LeBron James, producing both a hype reel and AR content. I created approximately half of the reel’s environment, authored the black-marble and gold materials, and optimized apparel assets for real-time AR performance while preserving the visual fidelity needed to represent physical samples accurately.

Pegasus 40 AR launch content - Nike

Collaborated with a UX designer on mobile AR content for the Pegasus 40 launch, designed to help users explore and learn about the shoe. I created the animation and billboard-style UI, and scripted the interaction flow in the experience.

VR Asset Viewer - Liquid Development

Created a Unity-based VR asset viewer for quality assurance of Meta Horizon avatar assets. I designed, scripted, and implemented the tool so artists and reviewers could inspect how assets looked in their intended VR context and identify visual or material issues before delivery.

Naomi Osaka athlete pitch - Nike

More details coming soon

Nike Dunk Low AR optimization

More details coming soon