Apple Vision Pro shoe wall display - Nike
This was part of Nike’s early exploration of Apple Vision Pro as a spatial product-presentation platform. Collaborated with two engineers and a UX/UI designer on an early Apple Vision Pro prototype for immersive footwear exploration. The team created a virtual shoe wall that allowed stakeholders to browse product in a spatial environment. I owned the UX/UI concepts, 3D footwear and environment assets, texture work, and Unity implementation. The close-up hero footwear model was supplied by Nike’s Digital Product Creation team.
Lebron James athlete pitch - Nike
Collaborated with three other artists on a Nike apparel-line pitch for LeBron James, producing both a hype reel and AR content. I created approximately half of the reel’s environment, authored the black-marble and gold materials, and optimized apparel assets for real-time AR performance while preserving the visual fidelity needed to represent physical samples accurately.
Pegasus 40 AR launch content - Nike
Collaborated with a UX designer on mobile AR content for the Pegasus 40 launch, designed to help users explore and learn about the shoe. I created the animation and billboard-style UI, and scripted the interaction flow in the experience.
VR Asset Viewer - Liquid Development
Created a Unity-based VR asset viewer for quality assurance of Meta Horizon avatar assets. I designed, scripted, and implemented the tool so artists and reviewers could inspect how assets looked in their intended VR context and identify visual or material issues before delivery.
Naomi Osaka athlete pitch - Nike
More details coming soon