Tien Tam

Game Developer

Game Developer with over a decade of industry experience. Specializes in project management, rapid prototype, and pipeline implementation. Excels at cross-disciplinary collaboration (with engineers, artists and designers) to create, implement, and deliver compelling experiences. Comprehensive understanding of game pipelines as a Game Designer, Project Manager and 3D Artist. Experienced with interactive 3D development for XR.

Software

  • Jira, Shotgrid, Monday.com

  • Web 3d, XR (AR/VR), Game egnines

  • Unity, Unreal, Proprietary game engines

  • Maya, 3ds Max, Blender, Painter

Skills

  • Project Management

  • Rapid Prototype

  • Game Design

  • 3D pipeline/ 3D generalist

Experience

Senior 3D Innovation Engineer – Nike TIO (2022-Current) – Multiple projects
• Rapid prototype immersive experiences for the Tech Innovation Office (3D, XR, UI/UX)
• Lead small dev teams on a variety of projects
• Create 3D props and scenes for XR experiences

Senior Game Developer / Project Manager – Liquid Development (2020-2022) – Multiple AAA projects
• Manage a large team of artists with the Art Director to deliver sizable assets and environments
• Correspond and update clients on progress of projects
• Communicate and coordinate with art leads

Game Designer – Ready At Dawn (2019-2020) – Echo VR
• VR game development on Meta Quest
• Games as a service (live game)

Project Manager – Liquid Development (2017-2019) – Multiple projects
• Analyze and prototype pipelines in Unity, Unreal, or other engines to determine scope and feasibility
• Correspond and manage teams of artists

Game Designer – Glu Mobile (2015-2017) - Ultimate Chef
• Rapid prototype core gameplay mechanics
• Develop and implement interactive UI layouts

Game Designer – Zynga (2014-2015) - Castleville Legends
• Create stories, events, and quests for bimonthly releases
• Implemented gameplay systems

3D Artist – Liquid Development/ Supergenius/Convergence (2008 - 2012)