Carrier - Design overview
I participated in the 2018 Global Game Jam with a couple of my colleagues. I’ll be going over the specifics of the design work and Unity implementation I did on the project. We came up with Carrier, a four player split-screen PVP game where the players are birds. The players could choose between being the predator (a Hawk) or the prey (a Carrier Pigeon). Hawks had to kill all pigeons in order to win. For the pigeons, only one had to deliver the message to the goal to win.Our team of five consisted of one 3D Artist, one VFX Artist, two Programmers and myself. My role on the team was Unity Generalist and Game Designer.
Here’s what our build looked like after 12 hours:
For the design of Carriers - since it was a game jam game with the intent of it being fun but simple - there are only two aspects of design: Player Controls/Abilities and Level Design. I had amazing teammates that were focused on creating a complete game loop (playable with Win/Lost conditions). This allowed me to start testing and tuning the game early on.
For the design of Carriers - since it was a game jam game with the intent of it being fun but simple - there are only two aspects of design: Player Controls/Abilities and Level Design. I had amazing teammates that were focused on creating a complete game loop (playable with Win/Lost conditions). This allowed me to start testing and tuning the game early on.