I’m currently a project manager at Liquid Development. I oversee multiple teams of artists working on a variety of projects from indie titles to triple-A. The projects I manage are usually focused on World Building/Environment Art as well as pipeline and R&D. The work is primarily co-development where we work with our clients in commercial or proprietary game engines. Below are a few of the games I’ve worked on.
Shipped Titles as Project Manager
Halo Infinite - Liquid Development
For this game, the team created the multiplayer level Aquarius. While adhering to the level blockout we created the environment art for the level and points of visual interest around the level. Final art polish was done by 343 Industries.
Doom Eternal - Liquid Development
For Doom our team created character skins for the player (Doom Slayer) as well as a variety of the enemies. The range of skins that were created ranged from cool and gory to out there and comedically.
Firewall Zero Hour - Liquid Development
We created a couple of multiplayer levels for Firewall Zero Hour, an interior and an exterior. We built the environment art for these levels and adhered to designer blockouts as well as PSVR specs.